Here are some backgrounds for characters. It's mostly specialists, because that's where I started.
Your specialist . . .
- is a jeweler, seeking gems of great value.
- is an explorer, seeking or returned from exotic lands.
- is an archaeologist, searching for the secrets of lost civilizations.
- is a political exile, waiting to return home.
- is a black priest, charged with keeping the church's secrets secret.
- is a barbarian, skilled in ways that civilization has forgotten.
- is a migrant worker, willing to help out locals for a bed or a meal.
- is a tinker, but will take on other odd jobs.
- is a busker, but with a lost instrument.
- is a common beggar.
- is an organ grinder, whose monkey ran away.
- comes from a nomadic culture.
- is a traveling merchant, freshly cleaned out from a deal gone awry.
- is a fence, but is branching out into "acquisitions".
- is a jester who spoke too much truth to power.
- is an actor, separated from their troupe.
- is an acrobat.
- ran away from a terrible apprenticeship.
- is a sailor on shore leave.
- trained as a domestic servant.
- is a smuggler, on the lookout for new routes.
- is a quack doctor, peddling alcoholic tonics.
- is a professional burglar.
- is a pickpocket street urchin. Singing optional.
- is a con artist, in search of a mark.
- is a con artist, whose parter was recently taken in.
- is a gangster, whose connections have soured recently.
- is a rake, seeking to take his mind off of a doubtless life-threatening liver disorder.
- is a spy, awaiting orders from a foreign nation.
- is a bandit/pirate (depending on feasibility).
- is a poacher.
- is a halfling in search of adventure.
- is a trained assassin.
- was a military scout.
- escaped slavery.
Your fighter . . .
- was a bouncer.
- is a bodyguard.
- is a noble knight on an inscrutable quest.
- is a digraced knight, exiled from the court.
- was an infantryman.
- is a mercenary, between jobs.
- is a bounty hunter.
- is a barbarian, unmatched in the art of combat.
- escaped from a laboratory.
- was a prizefighter, but is getting old.
- apprenticed as a blacksmith.
- was a collier or miner.
- escaped from prison.
- is a lawman.
- is a bandit/pirate (depending on feasibility).
- is a dwarf.
- is from a long line of warriors.
- is a deserter.
- is a berserker.
- is a local hero in their remote hometown.
- was an Olympian athlete.
Your magic user . . .
- is a wild talent with psionic powers.
- made a pact with the devil.
- speaks with elementals.
- is an elf.
- is proud to be self-taught.
- learned Atlantean secrets.
- was abducted by aliens.
- apprenticed with an insane wizard.
- graduated valedictorian at Wizard Academy.
- dropped out of Wizard Academy.
- was taught magic by nature spirits.
- has dragon blood running through their veins.
- has no memory of his life before now.
- happens to have not died in the last century (but is still mortal).
- was an advisor to kings and generals.
- died once. Might even still be dead. Isn't sure.
- is a bard.
- can't return to it's home dimension.
Your cleric . . .
- is an orphan, raised by the church.
- once was blind, but now can see.
- once could see, but now is blind.
- is a pacifist.
- is a reformed death cultist.
- once received a vision.
- is personally an atheist.
- is a millenarian, convinced that the end is nigh.
- is an inquisitor, charged with rooting out heresy.
- acts obsessive about rituals. Practices them like clockwork.
- is a shaman, who calls upon ancestral spirits.
- is a druid, who remembers the old ways.
- is not the child of prophecy, but sees how you could make that mistake.
- was an ascetic monk, living on the fringes of society.
- was recently accused of heretical beliefs.
- is a street preacher, spreading the gospel to all who will listen.
- is a pamphleteer, too shy to preach on the streets.
- almost died once, but was saved by grace alone.
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