Showing posts with label wampus country. Show all posts
Showing posts with label wampus country. Show all posts

Sunday, August 16, 2020

Automatic Tables

In 2012, I was (and still am) fascinated by the random table. A random table presents an exponential number of ideas in a linear space. Recombinant elements play in the gap between improv and rationalization, making each idea potentially unique and interesting. At the same time, raw probability can be leveraged against this massive scale to emphasize recurring themes or elements, building up a world solely through repeated use and implication.

So I took this fascination and built a bunch of tables that required rolling lots of dice to arrive at vaguely “fine?” results (if we’re feeling generous). Now I have the technology to easily automate these things, and I have done so. They might be more useful this way but mostly it was just fun to revisit them.

Snake Oil

“Doc, get me some more of that bottle…”

Sage Names

“All this we know from the writings of…”

Pulp Materials

“You’ll never stop it! It’s made of solid…”

Pub Names

“Not here! Meet me at…”

Holiday Crises

“I’ve called you all here because the holiday season is under threat!”

Sunday, August 5, 2012

Snake Oil

I don't have a campaign running at the moment, but I'm considering something Wampus-y for the future. I've devised a table of names for things that might be found in a Wampus Country medicine cabinet, sold by shady street vendors or sworn-by by old farm-hands. Most things generated are probably just alcohol, but some of them are possibly admixtures of unrelated potions, and some of them might even be good as actual potions, expertly brewed.

Wampus Country Medicine

A half-dozen samples:
  • Master Totenkinder's Carbonated Tablets
  • Senor Edward's Syrup of Magic
  • Mistress Turner's Original Tincture
  • Doctor Paracelcius' Krynoid-ash Embrocation
  • Madame Gingery's Tablets
  • Doctor Wace's Peculiar Pills

The column "Quaffable" is an alternative to "Substance" if you'd prefer that all your things be potions. The columns "Adjective" and "Descriptor" each appear with 50% probability. The first 10 items in the "Animal" column correspond to the "Setting Specific" columns.

Eventually, I plan to script the table to take the work of rolling out, but I'm not sure how I want to do it yet.

Friday, July 27, 2012

Fire! Fire!

It was my intention this summer to collect my works and put together my own website and make everything tidy and presentable. But it occurs to me now, more than halfway through, that I would much rather have less content but have a website than have a pile of unfinished things that can't be shared.

I will begin then, by posting my entry to the Wampus Country Summer Contest:

Fire! Fire!

Lost in the woods, our heroes make camp for the night. Ms. Lulubelle lights a Fire using the matchbook earlier picked from the pockets of the Rude Gentleman. She swears the Fire speaks to her, but Mr. Rumpscullion reminds both her and the Fire that fires simply do not speak, and retires for the evening. Ms. Lulubelle wishes aloud for some company and, overhearing, the Fire offers to assist her in the matter, if only she will carry him to a nearby tree. Ms. Lulubelle obliges, but the spreading fire attracts the attention of a family of bears who knock over the tree, stomp out the fire, and abduct Ms. Lulubelle to be tried on suspicion of arson. Mr. Rumpscullion awakes in the morning and reluctantly begins to follow the bear tracks deeper into the woods.

The Rude Gentleman’s Matchbook

This matchbook has a glossy red finish with an elegant, but apparently meaningless gold symbol stamped on the front. It is found with 1d10 matches in it, each of which functions normally. However, the first time one is used to light a fire each day, it summons a weak fire elemental which is not hostile to the caster, but under no obligation to be helpful either.

Weak fire elementals have only one hit die, but the same special qualities as their stronger kin: they can only be harmed by magic or magical weapons, any victim using cold-based attacks will suffer an additional 1d8 damage from their attacks, and they are unable to cross more than 1’ of water.
A full complement of dormant elementals (source: Wikimedia Commons).

The smaller fire elementals are popular with infrequent summoners (source: Wikimedia Commons).

Quench Bears

It is commonly known that some water spirits take the form of fish. It is less known however, that rarely a fishing bear will eat one of these fish, and take on some aspect of its spirit. These “quench bears” invariably hate fires and seek to put them out immediately by whatever means available, including smothering them with their own incombustible hides.

A quench bear has statistics as a grizzly (brown) bear, but lacks the “bear hug” ability. Instead, the bear is treated as though it wears a ring of fire resistance: it is resistant to all normal fire, all other fire damage is reduced by 2 points per die, and it makes saves against fire at a +4 bonus.
Quench bears fighting an elemental (source: Wikimedia Commons).

Firefighters in quench bear hides (source: Wikimedia Commons).

Weak Fire ElementalQuench Bear
No. Enc.1 (1)1d4 (1d4)
AlignmentNeutralNeutral
Movement120’ (40’)120’ (40’)
Armor Class66
Hit Dice15
Attacks1 strike3 (2 claws, bite)
Damage1d81d3/1d3/1d6
SaveF0F2
Morale108
Hoard ClassNadaVI
XP16200