I wrote this game that I'm very pleased with. I'm hoping to enter it in the 200 word RPG competition when submissions are open. Until then, I'll be playtesting it and tweaking it on Discord, and you should hit me up for a link to the server if you're interested.
The current version, at time of writing.
One player is REFEREE. Others, CHARACTERS.
"d6" means "six-sided die". "d20", 20-sided.
Choose name, POSSESSION. STAT=18.
CHECK or SAVE: roll d20<=STAT.
(CHECKS do; SAVES avoid.)
Attacks auto-hit, d6 damage to STAT.
After 2+ damage, SAVE. Failure --> STAT=1.
STAT<=0 --> death.
REST --> STAT=18.
- Sword (+1 damage)
- Marbles (100)
d6 ROOM CONTENTS 1. Courtyard Plants 2. Gallery Sculptures 3. Ballroom Pillows 4. Bedroom Baskets 5. Kitchen Banquet 6. Library Fountain
d6 EXITS FEATURE 1. N-E ENCOUNTER 2. N-S GLINT 3. N-W TREASURE 4. S-E TWIST 5. S-W Way UP 6. E-W Way DOWN
2-in-6 whenever CHARACTERS dawdle, REST, or clamor.
Flight auto-succeeds, CHECK or become lost.
d6 Mood Encounter 1. Sleepy Guards 2. Happy Nobles 3. Sad Animals 4. Afraid Servants 5. Hungry Intruders 6. Angry Supernatural
- 1 damage crossing (example: thorns).
- Secret Door: CHECK locates.
- Oubliette: SAVE or fall (d6 damage).
- Non-Euclidean: exits to far rooms.
- Unique room-type (example: laboratory).
- Palace exit.
Tables are rough to fit in the game because each number also counts as a word. A d6 table is a minimum of 14 words. So I put this together, but can't even begin to fit it in. I worry that some of the words are too similar anyway though.
|d20||Spark 1||Spark 2|
It works well so far. I'm running a game on discord that's a mostly-straight whimsical fantasy palace. One of my players is putting together another game that's flavored after Darkest Dungeons. We haven't yet used the combat rules in anger, and running a game on Discord takes getting used to, but I'm optimistic.