I made a traincar for Skerples' indefinite train project. After all that brainstorming, I didn't use any of it directly, but I got to use this illustration from Rattlemayne, which was the reward for entering the ItO pocketmod contest. Traincar linked from the image below.
Thursday, April 11, 2019
Tuesday, April 9, 2019
The Gardens of Ynn is one of the most immediately exciting RPG books that I've read in a long time. In general, Cavegirl is a brilliant and exciting writer, and you can give her money if you'd like to support her work (outside of buying her other things, which are also brilliant). But man, that book could really use an editor, and the PDF has some weirdness. Now that I've been playing with Ghostscript, I thought I'd try my hand at solving one of the more egregious problems (IMO).
The layout of Ynn is roughly like this: there's a handful of tables in the beginning of the book, and to generate locations you roll on them. Each of the results on those tables is expanded upon, usually at about a page-length, later in the book. But the real problem is flipping around the book: the tables don't have page numbers, nor are they cross-referenced. Changing the text of the book or adding cross references are possibly too advanced at the moment, but I can add a table of contents, and hopefully this will make the PDF more useful at the table.
I copied-and-pasted the table of contents in Ynn, and lightly edited it (for example, "Chronological Abberations" is now "Shepherd of the Trees"). Then I went through and converted it to pdfmark format. This process was unfortunately not very automated, excepting some find-and-replace tools. Finally, I ran a command that looks like:
$ gs -o Ynn.ann.pdf -sDEVICE=pdfwrite -dPDFSETTINGS=/prepress Ynn.pdf Ynn.toc.pdfmark
Now I get this nice sidebar on my PDF and I'm happy:
As a detail-oriented person, there are still lots of things in the book that bother me a little. But it's much more usable now.
Sunday, April 7, 2019
My last post about Hapaxes in the Ultraviolet Grasslands was well received, even though I was not satisfied with the strength of its conclusions. Here, I attempt to add context to the hapaxes through the use of some inadvisable perl scripts.
Again, I'll assume some familiarity with bash. I'm also using a pair of perl scripts I wrote which probably don't generalize well, but which were fit for purpose. If I'd planned ahead, I'd have written them both as one script.
First, we'll do some very similar things to what we did last time:
$ python3-pdf2txt.py -o UVG.txt UVG.pdf
$ cat UVG.txt |
tr A-Z a-z |
sed -E "s/\s+|['‘’]s\s+|[–—-]+/\n/g" |
sed -E 's/[<>.,();:+?!%/©&“”"#*]//g' |
sed -e "s/^['’‘]//g" |
sed -e "s/['’‘]$//g" |
grep -Ev "^[0-9d]+$" |
sort | uniq -u > UVG.hapax
$ /bin/diff -i /usr/share/dict/words UVG.hapax |
grep ">" |
cut -d " " -f2 > UVG.hapax.new
As before, linebreaks have been added for clarity, but you'll have to escape them to use this code directly. Also note that this time we remove the possessive "s" from the ends of strings, and we split on hyphens as well as spaces.
Next, we go back to the PDF, but we extract it as XML to access the character position data:
$ python3-pdf2txt.py -t xml -o UVG.xml UVG.pdf
$ cat UVG.xml | ./xml2tsv.pl > UVG.tsv
$ cat UVG.hapax.new | ./pdfmarker.pl UVG.tsv > UVG.pdfmark
The scripts I mentioned earlier are
pdfmarker.pl. The former (very naively) strips extraneous markup, leaving each line with a character, four coordinates, and a page number. The latter reads that tsv file (given as an argument) and locates the coordinates of each word piped to it. (As each word only appears once, this is straightforward.) It outputs these coordinates in pdfmark format, a way to annotate PDFs.
Finally, we merge the annotations back into the original PDF as highlights:
$ gs -o UVG.ann.pdf -sDEVICE=pdfwrite -dPDFSETTINGS=/prepress UVG.pdf UVG.pdfmark
This method is much pickier, in part because of the difficulty of parsing a PDF consistently. From the text file, we extracted 164 words of interest, but there are only 139 annotations in the final count. I expect that the difference is words that are represented differently between the txt and xml formats. For example, if the space between two words isn't represented by a whitespace character in the xml, it does not detect as a word boundary when we look for it. But the heuristics that build the text output may still correctly "add" the space back in. This method also considers each half of a hyphenated word separately, so they are more likely to appear multiple times or to be in the dictionary.
These numbers are smaller than before for a different reason also: I have been using the free sample version, so that I can share the results. This is 78 pages, down from 158 pages in the backer version I was using before. So while we can still get a list of the output as before:rewatch
We can also then go find where these words are highlighted in the PDF:
In the highlighted PDF, it's easier to see that the majority of the hapaxes are proper names and normal words that my dictionary doesn't contain, like "lunchbox" and "calcinous". There are still lots of gems though, like a sign that reads
No Lones to Adventerers, Frybooters or Wagonbonds,
the goddess Hazmaat, and
zombastodon lair. You can take a look here:
Disclaimer & Plug
I still back Luka on Patreon, and I have backed his Kickstarter as well. The Kickstarter campaign is now in its final week, and I'm very excited for it.
The free version of the PDF (available unannotated in the Kickstarter description), is licensed under a CC By-NC-ND 4.0 license. Arguably, because all the changes I have made to it were procedural, maybe this still complies with the "NoDerivatives" part of that. But I don't actually know, so I went ahead and asked Luka and he said this was ok anyway.
Monday, March 25, 2019
The Mummy (1999) is not a good movie, and I rewatched it about a week ago. Although it is not good, it has some elements of a good dungeon in it. Here I have outlined what I can recall, at least without having to do any further research, and with some interjections.
"*" denotes elements drawn from The Mummy Returns (2001), which was also not a good movie.
- Map to dungeon inside Puzzle Box. (meh)
- Condemned man also knows the way. (cool)
- Path illuminated by a mirage at sunrise. (meh)
- Front door unlocked by Puzzle Box. (cool)
- Stone tablet that says:
- the Book of Life is below the statue of Anubis.
- the Book of Death is below the status of Toth.
- The Book of Life is below the statue of Toth. (nice)
- The Cursed Box is below the statue of Anubis.
- Imhotep is trapped and inanimate in a sarcophagus.
- Dormant mummies entombed behind figures on the walls.
- Jewels set in the walls are actually flesh-eating scarabs.
- The river of death flows through the lowest level.
- A Sacrificial Altar next to the river of death.
- A treasure room containing lots of stuff and also the Rod of Osiris. Except for the trouble of hauling it, it is unprotected.
- A big crocodile-headed self-destruct lever closes off all exits and sinks the dungeon into the sand.
- Location in the desert makes hauling loot inconvenient.
- contains the map.
- opens the front door.
- opens the Book of Death. (meh)
- curse is written on it, roughly:
- If you open the box
- And Imhotep wakes up & is free
- He will kill you and maybe take your organs
- And cause bad things like plagues.
- contains Book of Death and Canopic Jars.
Book of Life
- made of gold.
- incantation 1: control mummies (not Imhotep).
- incantation 2: make Imhotep mortal.
Book of Death
- locked, key is Puzzle Box. (lame)
- incantation 1: raise Imhotep.
- incantation 2: reincarnate Imhotep's lover.
- contain organs of Imhotep's lover.
Rod of Osiris*
- a golden scepter.
- becomes a spear.
- the only weapon capable of killing Dwayne "The Rock" Johnson in his final form.
- Kill all who opened the cursed box. Take organs as needed.
- Reincarnate his lover. Requires:
- a woman sacrifice.
- the Book of Death.
- the Sacrificial Altar.
- the Canopic Jars.
- Bad things?
- Hates and fears cats. Will flee in their presence.
- Assimilate organs
- Cause plagues (blood, frogs, gnats, beasts, pestilence, boils, hail, locusts, darkness, death of firstborn)
- Summon meteors
- Turn into sand
- Command undead
- Wall of Sand with his face on it. He looks really dumb while doing it. Also works with water.*
- Speak Ancient Egyptian and Hebrew (after taking a tongue).
- Rally a mob of locals.
- Immortality, more or less.
- Americans—basically a rival adventuring party.
- Magi—honor bound to keep Imhotep dead. Apparently Muslim?
- Locals—probably want to be left alone, but also apparently love Imhotep.
There are really only two ways to mess this up: self-destruct the dungeon or awaken Imhotep. Awakening Imhotep requires (1) opening his sarcophagus, and (2) reading from the book of death. This means that if it were run straight, paranoid players might not even interact with most of the stuff outlined in the movie, and instead they'd just haul off as much treasure as possible. This need not be disappointing: the mummy is bound to hunt those who opened the Cursed Box, a likely occurrence when looting. So if some scholar somewhere reads from the Book of Death (having been sold), and some archaeologist later opens up the sarcophagus (having been made aware of its location), then the mummy will start hunting the players. Alternatively, the mummy will just start messing stuff up on a regional scale via plagues. To force interactivity while the party is in the dungeon, just have the Americans make poor decisions while the party is there I guess.
Sunday, March 24, 2019
Skerples proposes a collaborative dimension-hopping train. This is a quick brainstorm about trains, to help myself and others get started.
Types of Railcar
and maybe some thoughts about how they exist in an interdimensional infinite train that never stops (unless it does sometimes).
- Refrigerator cars. Unirionically called "reefers".
- Various maintenance cars. The clean the ballast, rearrange the ballast, clear the snow, distribute lubricant and herbicide, and measure the track geometry. Consider how these tasks change when the ground underneath the ballast is unknown and can change suddenly.
- Rail ambulances. Provide services to remote areas, but on an endless non-stop train, they more likely act as hospitals.
- Specialized cargo cars. Coil cars are designed specifically to carry rolled-up sheet metal. Slate waggons are designed specifically to carry slate. On a train that could be carrying any kind of exotic material, what considerations would the car carrying it need?
- Stock cars. Carrying a bunch of exotic animals across dimensions doesn't really need much explanation I think. It raises the same questions as all cargo does, but is more immediately gameable. Possibly it would act more like a zoo or a farm though, given the circumstances.
- Schnabel cars. The cargo forms an integral part of these cars, without it they're just "ends". Use this as an excuse to make the middle of a car be anything you want.
- There are all kinds of tanks and hoppers and boxcars for general cargo. Other than the futility of regularly transporting cargo on the Indefinite Express, I'm not sure what to do with these. I guess instead of regular shipping from one location to another, you might have powerful dimensional merchants who trade their wares as they can, possibly lording over several cars just for cargo. This all presupposes that the train will make stops though.
- Railroad cranes. Ostensibly used for maintenance, these ones could easily be used to snatch interesting things while thundering past them.
- Mail cars. I did not realize that the mail is actively sorted while in transit, so that it's ready to ship out when it arrives. I don't know what to do with this though.
- Dining cars. Probably more like farms or shopping malls here.
- Sleeping cars. Where people live? Possibly unremarkable.
I would like to be sure that nobody thinks this is final in any way. I'm just trying to pretend that my Wikipedia binge was useful. I would hate for my interpretation of something to step on the toes of anyone else's great idea.
Tuesday, March 19, 2019
At the beginning of the glossary of the Ultraviolet Grasslands (UVG), Luka asks:
What have I missed? What needs more details? One way to find things that might be missing is to look for hapaxes in the work. This is not a good plan, but I tried anyway.
The following stuff was done in bash. I assume some familiarity with the commands, but comment on particular decisions that I made. It could be cleaned up.
First, we need the corpus as text so that we can work with it:
> python3-pdf2txt.py -o UVG.txt UVG.pdf
Then we clean up the text, and select all the words that only appear once:
> cat UVG.txt |
tr A-Z a-z |
sed -e 's/\s/\n/g' |
sed -E 's/[<>.,();:+?!%/©&]//g' |
sed -e "s/[‘’]/'/g" |
sed -e 's/[“”"]//g' |
sed -e 's/[–—]/-/g' |
sed -e 's/[-"'\'']$//g' |
sed -e 's/^[-"'\'']//g' |
grep -Ev "^[-0-9'd]+$" |
sort | uniq -u > UVG.hapax
Line breaks have been added for clarity. Parts of this bear closer examination:
sed -e 's/[“”"]//g' |
This could be folded into the second
sed statement, but it might be useful to keep but normalize double quotes for some purposes.
sed -e 's/[-"'\'']$//g' |
sed -e 's/^[-"'\'']//g' |
Quotes and hyphens at the beginning or end of a word are unlikely to carry much information, so they are stripped. This must happen after all the dash and quote characters have been "normalized".
Lots of the words that only appear once (6832 now) are not exciting. So we'll remove all the dictionary words:
> /bin/diff -i /usr/share/dict/words UVG.hapax |
grep ">" |
cut -d " " -f2 > UVG.hapax.new
Again, line breaks have been added for clarity. The full path to
diff is specified because I've otherwise aliased
Of the 1612 hapaxes now left, it might be interesting to see how the characters are distributed.
> cat UVG.hapax.new | fold -c1 | sort | uniq -c | sort -gr
This gives a table of character frequency:
The most common "character" is blank, and I suspect this is related to newlines (3223=2*1612-1). The other "blank" character appears to be a space that did not get stripped out initially, or which was later re-introduced. Perhaps it is some kind of other whitespace.
The most exciting thing in this table (I think) is the high occurrence of the hyphen. This means that roughly half of the "hapaxes" are likely composite words, and worth considering separately. For example:sub-node
Disregarding hyphens, these are all words a dictionary knows, but which Luka may be using in novel ways.
The remaining (unhyphenated) words, are a mixed bag. Take this random sampling:pyrokinetic
Many of these just show the limitations of my dictionary ("pyrokinetic", "replicator"). Some of them show the limitations of the process ("10x", "jrientsblogspotcom"). Some are ad-hoc compound words ("dustland", "malicereflective"). The rest are either made-up, proper nouns, or typos, and I don't have a way to distinguish between them. It's possible that some of these were "created" by
pdf2txt, which uses tunable heuristics to decide where to draw word boundaries.
If you're interested in playing with the lists, I've uploaded them here. They are split into "hyphen" and "nohyphen", and should be alphabetical.
Disclaimer & Plug
I back Luka on Patreon at the $1/mo level, which grants me access to early drafts of his projects. The version used for this project was the most recent version available to backers, but it has not been edited.
UVG is currently running a Kickstarter for a fancy printed version with editing and more art. There's a link to a free version of the manuscript there too.
Friday, February 22, 2019
A natural consequence of bad ideas. My entry in the Into the Odd PocketMod Jam (2019). CW: slavery, combat as sport.
- Make gladiatorial combat interesting in a game where combat is best avoided.
- Provide an opportunity for things to get worse.
- Create something useful within the given constraints (time, form factor).
- Amounts of money are rough. Pay should be enough to motivate free gladiators, but not so much that slaves are freed too quickly.
- After first blood, combat is assumed to take turns.
- Mutilations are meant to give combat consequences between "death" and "recovery". They also convey the passage of time on days when PCs do not fight.
- Making more gladiators is easy: For captive gladiators I used 3d6. For free gladiators I used 4d6 drop lowest. For simpicity everyone starts with 1d6 HP and no mutilations.
- As a starting point for adventure it still feels lacking to me because it doesn't provide many motivations of its own and takes away a lot of the PCs' toys.
- Combat should be survivable enough that characters don't necessarily die, but unpleasant enough that PCs consider escape or revolt or other things preferable.
- Consider gambits from Moonhop or extra HP from Electric Bastionland (under "Scars").
- The booklet was written in LibreOffice with an A7 paper size. It's apparently quite difficult to do N-up printing without a margin, so I ended up using PDFResizer.com. Had I time, I would like to use PDFjam.
- The PocketMod format really forces an economy of words. I found myself writing sentences that were barely intelligible in other contexts.
- The cover image is Piranesi. The Wound Man is Ambroise Paré.
- Printing on US letter paper, I found printing at 98% was the largest I could get before I lost things to the margins. This is why all my PocketMods are slightly off-kilter. The reasonable thing to do would be to print them all with outlines and then trim the paper to size, but that's work. Or find a printer that goes to the edges.
bloodring-A7.pdf - for viewing on a screen.
bloodring-A4.pdf - for printing on A4 paper.
bloodring-US.pdf - for printing on US letter paper.
bloodring-A7.odt - for editing