Showing posts with label Into the Odd. Show all posts
Showing posts with label Into the Odd. Show all posts

Tuesday, December 14, 2021

A Pair of Failed Careers

Into the Odd is my one-shot game of choice. It has just enough of everything. Just enough mechanics, just enough character, just enough world. I understand where Electric Bastionland is coming from, but it's always seemed like the "just a little too much" counterpart for my purposes. That said, the Failed Careers are elegant little thought-forms, similar to Troika! backgrounds, and I had some fun putting these two on paper. With some quick wombo.art (I'm a little meh on it, but it works), they're ready to go.

Courier

You took things places.

Sample Names
Major, Fries, Tate, Owney

You Get
Uniform, Letter Opener (d6, concealable)

CashWhat stopped you?
£1Snow. Take a heavy down coat (Armor 1, Bulky).
£2Rain. Take rubberized boots.
£3Heat. Take a light metal water bottle.
£4Gloom of night. Take a lantern.
£5Forgery. Take a jeweler's loupe.
£6Honor. Take one letter, unopened, undeliverable.
HPWhat were you good at?
1First-class mail. Test Wil to turn dogs.
2Special deliveries. Take one bicycle. You can outrace anyone on a paved street, but cannot stop or notice anything along the way.
3Packaging. Never break a fragile object.
4Routing. For any address know the name of someone who has lived there or lives there now.
5Labelling. Immediately and accurately know the weight of anything held in one hand.
6Paper routes. Always know this morning's headlines.

If you are the youngest player,
the whole group is 10k in debt to the vagrant's HOA. You technically can't sleep on the streets.

Burnboss

If you don't set small fires, the big ones will rage uncontrollably.

Sample Names
Morgan, Smollex, Danver, Kangg

You Get
Shovel, Hatchet (d6)

CashHow'd you get out of the game?
£1Deregulation. Take a directory of your competitors (d6).
£2Technical arson. Take an expired license.
£3Backdraft. Take no hair.
£4Antidrought. It is still raining when the game starts, wherever you were licensed.
£5Aggressive noncompete. Other crews will not talk to you.
£6Burncrew mutiny. Take one gilt-edged page from a holy book, a hole burned thru the center.
HPHow did you start fires?
1Flamethrower. Take one (d6, Blast, Bulky).
2Ritual duel. Take one flint sword (d8, sparks against steel).
3Pyrokinesis. Test Wil to ignite any dry material, once/day.
4Advanced optics. Take one magnifying glass.
5Alchemy. Take three firebombs (d6 Damage each round until extinguished).
6The old-fashioned way. Take one fancy lighter. You can do tricks with it.

If you are the youngest player,
the whole group is 10k in debt to Hurly & Sons Insurance Insurance Insurance. Collateral damage incurred is not added to your debt.

Wednesday, August 21, 2019

PALACE RUN 0.2

I wrote this game that I'm very pleased with. I'm hoping to enter it in the 200 word RPG competition when submissions are open. Until then, I'll be playtesting it and tweaking it on Discord, and you should hit me up for a link to the server if you're interested.

Rules

The current version, at time of writing.

One player is REFEREE. Others, CHARACTERS.
"d6" means "six-sided die". "d20", 20-sided.

CHARACTERS
===
Choose name, POSSESSION. STAT=18.
CHECK or SAVE: roll d20<=STAT.
(CHECKS do; SAVES avoid.)
Attacks auto-hit, d6 damage to STAT.
After 2+ damage, SAVE. Failure --> STAT=1.
STAT<=0 --> death.
REST --> STAT=18.

POSSESSIONS
  • Sword (+1 damage)
  • Hand-mirror
  • Marbles (100)
  • Chalk
  • Glue
  • Flute
  • Rope
  • Wine
  • Bucket
  • Hammer

ROOMS
===
d6ROOMCONTENTS
1.CourtyardPlants
2.GallerySculptures
3.BallroomPillows
4.BedroomBaskets
5.KitchenBanquet
6.LibraryFountain

d6EXITSFEATURE
1.N-EENCOUNTER
2.N-SGLINT
3.N-WTREASURE
4.S-ETWIST
5.S-WWay UP
6.E-WWay DOWN

ENCOUNTERS
===
2-in-6 whenever CHARACTERS dawdle, REST, or clamor.
Flight auto-succeeds, CHECK or become lost.
d6MoodEncounter
1.SleepyGuards
2.HappyNobles
3.SadAnimals
4.AfraidServants
5.HungryIntruders
6.AngrySupernatural

GLINTS
===
Encounter clues.

TREASURE (d6)
===
  1. Jewels
  2. Wine
  3. Porcelain
  4. Tapestry
  5. Letters
  6. Gold

TWIST (d6)
===
  1. 1 damage crossing (example: thorns).
  2. Secret Door: CHECK locates.
  3. Oubliette: SAVE or fall (d6 damage).
  4. Non-Euclidean: exits to far rooms.
  5. Unique room-type (example: laboratory).
  6. Palace exit.

(194 words!)

Inspirations

Sparks

Tables are rough to fit in the game because each number also counts as a word. A d6 table is a minimum of 14 words. So I put this together, but can't even begin to fit it in. I worry that some of the words are too similar anyway though.

d20Spark 1Spark 2
1ancientbanquet
2black-marketceremony
3crystalchandelier
4dancingchivalry
5decadentdiplomacy
6exoticeducation
7foreignespionage
8gamblingfaçade
9giltgift
10hiddenhistory
11honorablehunting
12illegitimateinheritance
13ivoryintrigue
14legalmarriage
15luxurymoney
16mahoganymusic
17marblepiety
18paintedtaxes
19socialtradition
20usurpingwar

Notes

It works well so far. I'm running a game on discord that's a mostly-straight whimsical fantasy palace. One of my players is putting together another game that's flavored after Darkest Dungeons. We haven't yet used the combat rules in anger, and running a game on Discord takes getting used to, but I'm optimistic.

Friday, February 22, 2019

Bloodring

A natural consequence of bad ideas. My entry in the Into the Odd PocketMod Jam (2019). CW: slavery, combat as sport.

Motivation

  • Make gladiatorial combat interesting in a game where combat is best avoided.
  • Provide an opportunity for things to get worse.
  • Create something useful within the given constraints (time, form factor).

Notes

  • Amounts of money are rough. Pay should be enough to motivate free gladiators, but not so much that slaves are freed too quickly.
  • After first blood, combat is assumed to take turns.
  • Mutilations are meant to give combat consequences between "death" and "recovery". They also convey the passage of time on days when PCs do not fight.
  • Making more gladiators is easy: For captive gladiators I used 3d6. For free gladiators I used 4d6 drop lowest. For simpicity everyone starts with 1d6 HP and no mutilations.
  • As a starting point for adventure it still feels lacking to me because it doesn't provide many motivations of its own and takes away a lot of the PCs' toys.
  • Combat should be survivable enough that characters don't necessarily die, but unpleasant enough that PCs consider escape or revolt or other things preferable.
  • Consider gambits from Moonhop or extra HP from Electric Bastionland (under "Scars").

Learnings

  • The booklet was written in LibreOffice with an A7 paper size. It's apparently quite difficult to do N-up printing without a margin, so I ended up using PDFResizer.com. Had I time, I would like to use PDFjam.
  • The PocketMod format really forces an economy of words. I found myself writing sentences that were barely intelligible in other contexts.
  • The cover image is Piranesi. The Wound Man is Ambroise Paré.
  • Printing on US letter paper, I found printing at 98% was the largest I could get before I lost things to the margins. This is why all my PocketMods are slightly off-kilter. The reasonable thing to do would be to print them all with outlines and then trim the paper to size, but that's work. Or find a printer that goes to the edges.

Files

bloodring-A7.pdf - for viewing on a screen.

bloodring-A4.pdf - for printing on A4 paper.

bloodring-US.pdf - for printing on US letter paper.

bloodring-A7.odt - for editing