Like this, but all the people are elementals, and there's more of them (image source: Wikimedia Commons). |
The parliament's schemes often reach beyond spans of mortal comprehension, and it generally does not liaise with mortal politicians or involve itself in material-plane politics. However, during delicate political negotiations, most parties are not above using mortal cat's-paws to get what they want.
The parliament has a bicameral structure, with a general assembly and a high council of the four largest parties. Motions can only be introduced by the high council, and the high council members all have veto power. If a resolution is not vetoed, it must pass a simple majority in the general assembly (quorum is also a simple majority, which arises often because at any given moment representatives are all over the place).
The high council currently consists of:
- The Flaming League (Fire)
- The Allied Waters (Water)
- The Free Atmospheric Union (Air)
- The Venerable Chthonic Party (Earth)
- Crystal
- Electricity (The Storm)
- Ice (Her Lady of the Glacier's Party)
- Lava (The Ancient Flame)
- Light
- Metal
- Mud
- Poison
- Rot (The Life Reform Party, or "Rotters")
- Sand
- Shadow
- Smoke
- Sound (The Sonic Party)
- Steam
- Vapor
- Water
- Wood
I'm not yet sure I want to use the parliament directly in any sense, but if nothing else I think it will help create interesting situations. I plan to detail individual parties in future posts, as I work through their motivations, their methods, and their interactions with other parties.
Incidentally, 48,151 is a lot of members to divide up, and I'd like to do it roughly by importance. I've made a poll, where I invite you to rate the various elements by importance and interest. It doesn't close or anything, I'll just leave it up as an evolving thing.