Showing posts with label GLOG. Show all posts
Showing posts with label GLOG. Show all posts

Tuesday, December 17, 2019

Secret Santicorn 2019

Sky Seeker asked:
Dear Santicorn,
Please bring me

New ways to mess with time/space/fate, be it mechanics, spells, worldbuilding or beyond. If pokemon can reboot the universe to patch in a baby god we can do better: https://youtu.be/GxC1kXm_AVs

The Slipsoul – a Character Option

Infinite parallel universes teem around us, multitudes branching out with every decision and movement. Normally, these worlds are inaccessible and inhospitable. But when you die, your mind does not go gently into the night, but casts about wildly to find purchase on any reality that will take it. When you’re lucky, it’s relatively close to the world your remember.

These rules assume a D&D-ish game, but could be easily adapted to others. Mechanical effects, if any, are left as an exercise for the referee and the effects of further re-rolls are left open to negotiation.

Whenever you fail a death save, roll on the slide table and appear stabilized, but in a different reality. That this reality is different is apparent only to you. For example, if you roll “No eyes” the wound is old, and your companions may remember how you lost them. If you later re-roll the same number, you find yourself instead in the universe the next column over, as your mind reaches for further and further branches of reality. For example, if you roll a “1” a second time, then you still have no eyes, but find yourself able to see spirits.

The Slide Table

d12 First Second Third Fourth
1 No eyes. See spirits. See the past. Something else sees what you see.
2 Covered in tattoos. Know and can cast random spell. Spell casts itself when you take damage. No one else can cast the spell.
3 Dave loyally follows you everywhere. Davinia also follows you everywhere. Dave & Davinia are retired in the city. Nobody has ever heard of Dave or Davinia.
4 Pockets full of money. Warrant for your arrest. Owe a criminal favor. Run a small gang.
5 Forsaken by religions. Resting grants no benefit. There are no stars. Free from the wheel of death and rebirth.
6 No fingers on off hand. Off-arm is a tentacle. +d6 tentacles. You are an octopus.
7 Lycanthropy. Contacts despise you. Covered in scars. +d6 wolf companions.
8 Slide on any failed save. Slide instead of save. Optionally, slide instead of skill check. Roll twice when sliding.
9 Super nice clothes. Parents look for you. Assassin targets you. Inherit a small estate.
10 Require double rations. Do not need sleep when you rest. Cannot heal naturally. Begin to rot.
11 Very short. Darkvision. Stonecunning. Ancestors will aid you.
12 False leg. Key hidden in leg. Compartments in limbs. Need regular maintenance.

Printout

I also made this printout of the table, so that you might have the satisfaction of striking the universes you've already rolled.

Licking the Bowl

Taking the prompt as "petty uses of cosmic power", I also sketched out two other ideas.

Fold Self – a GLOG Spell

When you rest to heal, you can choose not to heal any number of HP, instead leaving part of yourself (astrally) in that location. When casting the spell, roll [dice] over (max HP - HP at that location) to transport yourself and your carried objects to that location. This isn't really teleportation, it's more like squeezing a four-dimensional water wiggly.

Johnny Luckturner – an NPC Outline

Recently broke off from a larger organization and they're not happy about it. All their best people have returned broken or not at all. Maybe a bunch of bumbling patsies could get the job done?

Whenever multiple dice are rolled against Johnny, only the worst value is used (even if they would normally sum). Sneak attacks, advantages, fireballs, etc. all fall flat before his absurd luck. He doesn't know how this works though, and he's a pretty average combatant.

Monday, August 12, 2019

A Town Called January

The challenge this week on the GLOG Discord channel was to detail a city or village or quarter or similar. This is my attempt.

Apollo speaks through his oracle at Delphi, Aphrodite through Dodona, and even the gods of the Celts and the Norsemen all have their own seers. So Janus, among the highest of the Roman pantheon, he too has prophets, established in a town called January. Once, upon the discovery of this gift from Janus, the town grew at an enormous rate. Surely, visions from the gatekeeper of the gods himself must be of a purer, stronger sort, it was reasoned. And they are, for his oracles are two, and both prophecy only the truth. But one will only see the past and one the future, and even they do not know which is which. So the city fell into disrepair and is now mostly a curiosity.

Downtown

The core of January.

  • Joram runs an aging, but still upscale hotel, The Golden Fleece. He is also an expert on military defense and sieges.
  • Hiram is a mask maker who sells them from his cart every day. In the past, the locals would all wear masks on the backs of their heads, but these days it's mostly for tourists.
  • Mayors Miriam and Beelzebub won the least and the most votes for mayor respectively (that's how it works here). They get along together regardless.
  • Pam is the law and head priest around here. She will defer to the oracles on all matters, but they usually don't interfere.
  • Elam is a sculptor of growing renown. He claims not to know where the Wandering Adonises come from, but this is obviously a lie. His main income is sculpting large marble body parts to be offered to the temple (e.g. a large marble foot for foot for a foot problem).

The Temple

A short ways away up a small hill. Here there is a hot spring where people throw lead curse tablets, and then also drink the water for their health. You could probably get some good dirt on people from the accumulated curses, if you're willing to risk a god's disfavor.

  • Seppha and Piper are the two oracles, who all this fuss is about. They used to have more attendants and they're not pleased about the change.
  • Gerontus is the historian. For a not insubstantial fee, he can offer you some insight into which of the prophecies applies to the past, and by extension, which applies to your future.

The Old Town

The ruins of a massive city surrounding the core downtown. Unsavory sorts lurk here, but also just people trying to get by. There's a 50% chance that anything can be found here, albeit in rough shape (blacksmith, horse stable, observatory, waterpark, etc.).

The Quarry

An uncommon bright spot in January's future, Januarian marble is becoming trendy in some circles. The impurities give it distinctive purple veins.

The Orchards

Januarian farmers graft their trees relentlessly, such that something is always in season, and they can practically tell what day of the year it is by what's in bloom. Empty doorframes dot the landscape, but they are not magical and the locals will think it's very funny if people walk through them to check.

Encounters

  1. Boram, a political up-start. He's spreading positive propaganda about Miriam, hoping to snag last place in next year's election.
  2. Hephelot, a general of little renown. He can't afford the pricier oracles, but still wants to know about upcoming battles.
  3. A wandering marble Adonis. They don't speak. There's a few of them around.
  4. A caravan of pilgrims with various ailments, thirsty for the healing waters of the temple.
  5. Filiam, a disaffected local teen attempting to run away to a "real" city. Keeps getting lost in the ruins, but won't admit it. Claims instead that he's looking for something important.
  6. Poram, a massive quarryman. Wears the Janus mask on the back of his head, so looks quite frightening from behind. Needs people to check out a scary cave for him, but won't phrase it like that.

Other Cities

This is only my entry in a second GLOG challenge, these are some others:

Saturday, August 3, 2019

Restless Dreamer

A GLOG class for the cursed class challenge.

Now you've done it. Maybe you pricked your finger on a magic spinning wheel. Took a bite of an enchantress' apple. Stole a perfume from the wrong alchemist. Desecrated a fairy ring. Whatever it was, you're gonna be comatose for a while, so you might as well make the best of it.

This is a cursed class. Once you have a template in Restless Dreamer you can't gain templates in anything else until you wake up.

  1. Asleep, Beautiful, Well-Rested
  2. Somnambulant
  3. Sandman's Touch
  4. Manifestations

Asleep

You're asleep. You cannot move on your own and must be carried everywhere. You are still aware of your surroundings, but only what they dream themselves to be: you see the ruins on the hill as a glorious stately palace and the mayor's cat as a fearsome panther. The thief in the night is a smooth constellation of shadow and the paladin literally radiates sunlight. You can speak softly and coherently or loudly and incoherently.

Beautiful

Fortunately, you are a graceful sleeper. Whenever you gain a template in Restless Dreamer, add one to your Charisma. You are non-threatening to animals, if obviously vulnerable, and people will do things to help you or your companions when asked that they might not otherwise.

Well-Rested

If the curse is broken, you resume your normal sleep schedule. You can only use your Restless Dreamer templates while sleeping, but while awake, bonuses to Charisma from Beauty become bonuses to Constitution. (Such beauty could only last as an idea of a person, not a real person.)

Somnambulant

With great effort, you can move under your own power and take actions no sleeper could normally undertake—cast spells*, swing swords, sing songs, etc. Each round you are up and about you must make a Charisma save to avoid drifting off to dream again, and take a -1 penalty to this save for each preceding round you've been moving.

Sandman's Touch

Your stillness and calm are contagious. You can cast human and beast into a deep sleep at the touch of your hand whenever you so choose. The only limit to this ability is what you can reach.

Manifestations

You can call creatures of the dreaming to aid you in the waking world. They range from clever doormice to crawling vines to rolling nightmare machines. Each day you can call dream creatures with total HP equal to the total number of templates you have, and they have morale as retainers. They return to the dreams of others when they are needed (usually within the next 24 hours).

Methods of Waking

  • True love's kiss.
  • Find the little fairy that did this and wring their little fairy neck.
  • Dream a world so real it replaces the one you're asleep in.
  • Really a lot more ammonium salts than advisable.
  • Ride it out—you don't seem to be aging, so you might as well find out what the future is like.
  • Get yourself kicked out of the dreaming.
  • Bargain away your ability to sleep.
  • Have your corporeal form brought to the dreaming to take your place.

Notes

I was told it's easy to write GLOG classes and this did go fast. I haven't played the GLOG proper yet, so please let me know if I missed something obvious.

There are many other entries in this challenge. These are the ones I am currently aware of:


* How do you rest to regain spells when you're always asleep? Easy: you fall asleep in your dreams. Just be sure you don't only dream you fell asleep in your dreams, and be careful not to learn the spell that your spell dreams it is, which might be something else entirely…back

Wednesday, February 6, 2019

DIE TRYING

I have had the pleasure to play in two of Spwack's DIE TRYING playtests. While I'm only talking about the DIE TRYING rules here, these can be difficult to separate from Spwack's play style. I can also only discuss the rules that I've encountered so far.

antifa flag logo with "No Classes * No Levels" encircling
Click for the DIE TRYING rules. (Image credit: "Bogeyman")

The rules start with 7 pages of character generation. This is garbage unnecessary1. You need two links to make a character:

This is the first great innovation in DIE TRYING: to automate character generation without loss of interest. It's 1% of the effort of rolling an OD&D character with all the nuance of a million pounds of Pathfinder splatbooks. I recommend making one now, just to see what I mean.

And yet, for all the tricks and abilities your new character will have, they will still be lacking. One of my characters started with a spell, but no magic dice. Both of my characters started with the eye of a malign entity upon them. Another party member started with a mystery egg, and no way to hatch it. Every character is very weak and readily dismemberable.

This is the core of it: DIE TRYING is a game of want. I'm sure you can starve to death in the game, but mere hunger and encumbrance and exhaustion are not its motivating factors. Instead, DIE TRYING presents a world full of interaction and interest. Then it gives you characters that have abilities, but not power, and an immediate need to fill that gap in order to survive. Where the rules shine is the lists of ways to get more power and learn new abilities. Because you will need those to live.

This leads to the other major innovation in DIE TRYING: the X system. Characters get ad-hoc Xs instead of experience. Xs are awarded for achieving things or failing terribly, for good plans and bad ideas. Xs are awarded out-of character for things like attendance, character portraits, or this review2. And Xs aren't some nebulous investment in an eventual "level", they go directly towards meeting immediate needs. You can add an X to anything on your character sheet that needs more oomph behind it. I had a crowbar on its last legs, but with an X I shined it up good and now I have an acid-resistant crowbar. I appeased an ancient king, and now I have a little more leeway when dealing with it. After three Xs, my colleague's egg hatched, and now his "son" is a helpful slime that he carries with him.

In case I've been unclear (and even were I not being "compensated" for this review) I've had a genuinely great experience with the system. Especially if you're in Spwack's timezone, I believe he's still playtesting on Discord, and I recommend it.


1 The main reason I favor "OSR" type systems is that I find character generation to be a chore. The main thing I miss about more "bloated" systems is the bizarrely specific characters you could build, like a mutant half-elf blind seer/assassin. If this were my system, I would do it like Perl: the generator is the rules, and then relegate the whole 7 pages to an appendix.back

2 Missed opportunity for a hot take: "DIE TRYING is a transmedia storytelling project that blurs the line between platform and experience and transcends traditional narrative frames." For real though, the same colleague with the egg got an X for opening a door with a big red "X" painted on it. We knew in advance that he would, but I'm not sure if it's because it was an obviously bad idea (it was), or if it's because it had an "X" on it.back