I entered the 200 word RPG challenge! I nitpick and revise constantly, so you can see the final version here, and past versions here (I am bad at GitHub). I wanted a widget to see my revisions side-by-side, so there's also this:
PALACE RUN Swapper
PALACE RUN 0.1 (191 words)
One player is REFEREE. All others, CHARACTERS.
"d6" means "six-sided die". "d20", 20-sided.
CHARACTERS
===
Get name, POSSESSION, & STAT=19.
CHECK or SAVE: roll d20<=STAT.
Attacks auto-hit, d6 damage to STAT.
After 2+ damage, SAVE. Failure --> STAT=1.
STAT<=0 --> death.
REST --> STAT=19.
d6 POSSESSIONS
1. Sword (+1 damage)
2. Hand-mirror
3. Marbles (100)
4. Chalk
5. Glue
6. Flute
ROOMS
===
First room: four exits.
d6 ROOM CONTENTS
1. Courtyard Plants
2. Gallery Sculptures
3. Ballroom Pillows
4. Bedroom Baskets
5. Kitchen Banquet
6. Library Fountain
d6 EXITS FEATURE
1. N-E ENCOUNTER
2. N-S GLINT
3. N-W TREASURE
4. S-E TWIST
5. S-W -
6. E-W -
ENCOUNTERS
===
2-in-6 whenever CHARACTERS dawdle, REST, or clamor.
Flight auto-succeeds, CHECK or become lost.
d6 Mood Encounter
1. Sleepy Guards
2. Happy Nobles
3. Sad Animals
4. Afraid Servants
5. Hungry Intruders
6. Angry Supernatural
GLINTS
===
Encounter clues.
TREASURE (d6)
===
1. Jewels
2. Wine
3. Porcelain
4. Tapestry
5. Letters
6. Gold
TWIST (d6)
===
1. Spike-grass: 1 damage crossing.
2. Sanctuary: ENCOUNTER-less.
3. Oubliette: SAVE or fall (d6 damage).
4. Non-Euclidean: exits to far rooms.
5. Dead-end
6. Secret Doors: CHECK locates.
Notes
- In the swapper, I did not mark the changes when lists were re-ordered. Between versions 0.4 and 0.5, I made all the lists alphabetical, because I worry about limiting my imagination by consistently "matching" e.g. "kitchen" and "food". I also think it's more presentable. (In longer lists I do this to catch duplicates.)
- Due to my personal refereeing style, CHECKs are very rare in practice, so I had a hard time deciding a good value for STAT. The expected damage of an attack that causes a CHECK is 4, occurring on 5 in 6 attacks. Therefore, if STAT=18, there is a 1 in 4 chance of failing a CHECK as a result of the first attack. At STAT=16 this is 1 in 3, and at STAT=12 this is 1 in 2.
The Future
I've been working on the set-up of a specific palace, "The Palace Semi-Infinite". I had some wonderful playtesters who were willing to just mess-up a a palace, but I think something with more direction might have better staying power. I'm keeping the palace generation parts, but I may end up scrapping the game system for Into the Odd or something.
That said, the system is a svelte 61 words in the official word-counter, so it may make a reasonable base for future entries. I'm eager to see what other people have cooked up when I have a chance to sift through them.
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